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In this 3DS MAX tutorial you will create a series of animated interlocking gears of various sizes, which you will then deform using the Space Warp modifier. Each gear has a a hole in the middle and a number of teeth around the edge.

The objective of this tutorial is introduce you simple editing tools to modify a spline (Shape), turn it into a 3d model, animate it and finally add a simple modification to the model.
The steps involved in the tutorial are:
- Create a circle polygon
- Create a smaller circle polygon for the hole
- Create a tooth polygon
- Align it to the circle
- Create 10 teeth
- Attach 12 polygons together to form 1 polygon (2 circles and 10 teeth)
- Bevel the polygon into a 3d object > gear
- Animate the gear rotating 360˚ over 100 frames
- Edit the animation so that it rotates at a constant linear speed
- Edit the animation so that it continues to play for 500 frames
- Repeat all the previous steps to create a smaller gear, but turning in the opposite direction
- Duplicate the gears to create a more complex animation
- Link all the gears to a Dummy object, so the animation can be rotated in any direction
- Apply a Spacewarp FFD (Free Form Deformation)
- Render the Animation
Features covered in this tutorial
In this tutorial you will learn:
- Copying Polygon
- Edit Polygon
- Corner
- Alignment Tool
- Editing Pivot Point
- Array
- Attach Polygon
- Boolean Polygon
- Bevel
- Keyframe
- Curve Editor
- Set Tangents
- Parameter Curve Out-Of-Range Types
- Dummy Object
- Hierarchy
- Space Warp Modifier
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