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In this 3DS MAX tutorial you will create a jointed robotic arm, which has hydraulic pistons, cables is rigged with an IK (Inverse Kinematics) chain.

The objective of this tutorial is to cover additional tools for modifying Shapes and Polygons. It will also introduce you to hierarchical modeling, the LookAt Constraint and IK Solvers.
The steps involved in the tutorial are:
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Create a simple jointed hierarchical arm
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Create the hydraulic pistons
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Apply a LookAt Constraint to the hydraulic pistons
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Apply a HI IK Solver (History Independent Inverse Kinematics)
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Create a Hose object for the Hydraulics
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Create a Claw
Features covered in this tutorial
In this tutorial you will learn:
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ChamferBox
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Convert to Editable Poly
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Display Edged Face
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Extrude Polygon
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Bevel Polygon
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Assign Material to Object
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Show Map in Viewport
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Look At Constraints
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Hide/Show Object
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IK Solver
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Hose
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Hierarchy
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Adjust Pivot Point
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Gimbal Lock
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